Kohomas

Description
The continent of Kohomas was initially created around 2008 with the single territory of Alder and has been expanded every time a new game setting was required. Slowly but surely adding to the world every year, this continent grow a little more each passing day.

Each territory have its own game setting, its own political and geographical intrigue and PCs very rarely to downright never travel from one territory to another, on their own accord. While possible to do so, each territory span an incredibly large area and people native or drawn to a specific territory hardly ever find the need to go hunt elsewhere for something in particular.

Trade is (normally) flourishing between every territory, even between territories with strained or hostile relations, reducing even further the need to travel wide and far. The Province of Alder in particular act like some kind of trade hub for all neighboring territories and is renowned for being able to find or deliver any kind of good or item as long as the right price is met.

Many geographical landmarks prevent travel in many directions and are usually located at the edge of the map of each territory. It is taken for granted that there is more unknown land in between every territory map in possession of the PCs and thus it is unknown exactly how far those territories are exactly in relation to each other.

Story to date
The main story evolve in The Province of Alder where two different groups of PCs already evolved in the history of that territory. Great trouble is brewing since several years before the PCs start their campaign. The ever strong alliance with the Humans of Malton, the great Dwarves of Goldston and the forever seclusive Elves has been drawn short recently as all communication and trade from every party has but disappeared in the walls of the fortified metropolis of Alderaan. While several parties wish to find out what is happening and try to resolve the situation, the neighboring country of Zartanian, forever rival of Alder and sporting an aggressive expansionist policy, begin to build up armies of troops in preparation of a war which would for the first time in history have great chances of success.

Some important information have been uncovered by the PCs on every game and territory, common to every province: the name of a up to now unknown or forgotten enemy, the Yok'Donnes, as well as some kind of portal system allowing transport over great distance and taking the form of passable mirrors. Those little bits of information are cryptic, make little sense IC in a fantasy setting and hint at a unknown lurking and ominous secret dooming conspiracy being forced in the background.

It is up to the PCs to decide for themselves what part of the pie they wish to long for and work accordingly with their desires to achieve their goal.

Characters
To do.
 * Only add the names of the PCs here. Keep the NPCs listed in their respective territory/town/building/whatever place.
 * Remember to build an alphabetic list of NPC for quick perusing.

Locations
Known main territories:


 * The Province of Alder
 * Malton
 * Zartonian
 * The Aquares Isle
 * The Halflin territory
 * The Gnome territory
 * The Northern Lands (Barbarians)